GAMELIFT
AcceptMatch
enum_AcceptanceType := [ "ACCEPT", "REJECT" ]
valid {
input.Body.TicketId == STRING
input.Body.PlayerIds[_] == STRING
input.Body.AcceptanceType == enum_AcceptanceType[_]
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ClaimGameServer
enum_FilterInstanceStatus := [ "ACTIVE", "DRAINING" ]
valid {
input.Body.GameServerGroupName == STRING
input.Body.GameServerId == STRING
input.Body.GameServerData == STRING
input.Body.FilterOption.InstanceStatuses[_] == enum_FilterInstanceStatus[_]
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateAlias
enum_RoutingStrategyType := [ "SIMPLE", "TERMINAL" ]
valid {
input.Body.Name == STRING
input.Body.Description == STRING
input.Body.RoutingStrategy.Type == enum_RoutingStrategyType[_]
input.Body.RoutingStrategy.FleetId == STRING
input.Body.RoutingStrategy.Message == STRING
input.Body.Tags[_].Key == STRING
input.Body.Tags[_].Value == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateBuild
enum_OperatingSystem := [ "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023" ]
valid {
input.Body.Name == STRING
input.Body.Version == STRING
input.Body.StorageLocation.Bucket == STRING
input.Body.StorageLocation.Key == STRING
input.Body.StorageLocation.RoleArn == STRING
input.Body.StorageLocation.ObjectVersion == STRING
input.Body.OperatingSystem == enum_OperatingSystem[_]
input.Body.Tags[_].Key == STRING
input.Body.Tags[_].Value == STRING
input.Body.ServerSdkVersion == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateContainerFleet
enum_ContainerFleetBillingType := [ "ON_DEMAND", "SPOT" ]
enum_IpProtocol := [ "TCP", "UDP" ]
enum_LogDestination := [ "NONE", "CLOUDWATCH", "S3" ]
enum_ProtectionPolicy := [ "NoProtection", "FullProtection" ]
valid {
input.Body.FleetRoleArn == STRING
input.Body.Description == STRING
input.Body.GameServerContainerGroupDefinitionName == STRING
input.Body.PerInstanceContainerGroupDefinitionName == STRING
input.Body.InstanceConnectionPortRange.FromPort == INTEGER
input.Body.InstanceConnectionPortRange.ToPort == INTEGER
input.Body.InstanceInboundPermissions[_].FromPort == INTEGER
input.Body.InstanceInboundPermissions[_].ToPort == INTEGER
input.Body.InstanceInboundPermissions[_].IpRange == STRING
input.Body.InstanceInboundPermissions[_].Protocol == enum_IpProtocol[_]
input.Body.GameServerContainerGroupsPerInstance == INTEGER
input.Body.InstanceType == STRING
input.Body.BillingType == enum_ContainerFleetBillingType[_]
input.Body.Locations[_].Location == STRING
input.Body.MetricGroups[_] == STRING
input.Body.NewGameSessionProtectionPolicy == enum_ProtectionPolicy[_]
input.Body.GameSessionCreationLimitPolicy.NewGameSessionsPerCreator == INTEGER
input.Body.GameSessionCreationLimitPolicy.PolicyPeriodInMinutes == INTEGER
input.Body.LogConfiguration.LogDestination == enum_LogDestination[_]
input.Body.LogConfiguration.S3BucketName == STRING
input.Body.LogConfiguration.LogGroupArn == STRING
input.Body.Tags[_].Key == STRING
input.Body.Tags[_].Value == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateContainerGroupDefinition
enum_ContainerDependencyCondition := [ "START", "COMPLETE", "SUCCESS", "HEALTHY" ]
enum_ContainerGroupType := [ "GAME_SERVER", "PER_INSTANCE" ]
enum_ContainerMountPointAccessLevel := [ "READ_ONLY", "READ_AND_WRITE" ]
enum_ContainerOperatingSystem := [ "AMAZON_LINUX_2023" ]
enum_IpProtocol := [ "TCP", "UDP" ]
valid {
input.Body.Name == STRING
input.Body.ContainerGroupType == enum_ContainerGroupType[_]
input.Body.TotalMemoryLimitMebibytes == INTEGER
input.Body.TotalVcpuLimit == DOUBLE
input.Body.GameServerContainerDefinition.ContainerName == STRING
input.Body.GameServerContainerDefinition.DependsOn[_].ContainerName == STRING
input.Body.GameServerContainerDefinition.DependsOn[_].Condition == enum_ContainerDependencyCondition[_]
input.Body.GameServerContainerDefinition.MountPoints[_].InstancePath == STRING
input.Body.GameServerContainerDefinition.MountPoints[_].ContainerPath == STRING
input.Body.GameServerContainerDefinition.MountPoints[_].AccessLevel == enum_ContainerMountPointAccessLevel[_]
input.Body.GameServerContainerDefinition.EnvironmentOverride[_].Name == STRING
input.Body.GameServerContainerDefinition.EnvironmentOverride[_].Value == STRING
input.Body.GameServerContainerDefinition.ImageUri == STRING
input.Body.GameServerContainerDefinition.PortConfiguration.ContainerPortRanges[_].FromPort == INTEGER
input.Body.GameServerContainerDefinition.PortConfiguration.ContainerPortRanges[_].ToPort == INTEGER
input.Body.GameServerContainerDefinition.PortConfiguration.ContainerPortRanges[_].Protocol == enum_IpProtocol[_]
input.Body.GameServerContainerDefinition.ServerSdkVersion == STRING
input.Body.SupportContainerDefinitions[_].ContainerName == STRING
input.Body.SupportContainerDefinitions[_].DependsOn[_].ContainerName == STRING
input.Body.SupportContainerDefinitions[_].DependsOn[_].Condition == enum_ContainerDependencyCondition[_]
input.Body.SupportContainerDefinitions[_].MountPoints[_].InstancePath == STRING
input.Body.SupportContainerDefinitions[_].MountPoints[_].ContainerPath == STRING
input.Body.SupportContainerDefinitions[_].MountPoints[_].AccessLevel == enum_ContainerMountPointAccessLevel[_]
input.Body.SupportContainerDefinitions[_].EnvironmentOverride[_].Name == STRING
input.Body.SupportContainerDefinitions[_].EnvironmentOverride[_].Value == STRING
input.Body.SupportContainerDefinitions[_].Essential == BOOLEAN
input.Body.SupportContainerDefinitions[_].HealthCheck.Command[_] == STRING
input.Body.SupportContainerDefinitions[_].HealthCheck.Interval == INTEGER
input.Body.SupportContainerDefinitions[_].HealthCheck.Retries == INTEGER
input.Body.SupportContainerDefinitions[_].HealthCheck.StartPeriod == INTEGER
input.Body.SupportContainerDefinitions[_].HealthCheck.Timeout == INTEGER
input.Body.SupportContainerDefinitions[_].ImageUri == STRING
input.Body.SupportContainerDefinitions[_].MemoryHardLimitMebibytes == INTEGER
input.Body.SupportContainerDefinitions[_].PortConfiguration.ContainerPortRanges[_].FromPort == INTEGER
input.Body.SupportContainerDefinitions[_].PortConfiguration.ContainerPortRanges[_].ToPort == INTEGER
input.Body.SupportContainerDefinitions[_].PortConfiguration.ContainerPortRanges[_].Protocol == enum_IpProtocol[_]
input.Body.SupportContainerDefinitions[_].Vcpu == DOUBLE
input.Body.OperatingSystem == enum_ContainerOperatingSystem[_]
input.Body.VersionDescription == STRING
input.Body.Tags[_].Key == STRING
input.Body.Tags[_].Value == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateFleet
enum_CertificateType := [ "DISABLED", "GENERATED" ]
enum_ComputeType := [ "EC2", "ANYWHERE" ]
enum_EC2InstanceType := [ "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge", "m6g.medium", "m6g.large", "m6g.xlarge", "m6g.2xlarge", "m6g.4xlarge", "m6g.8xlarge", "m6g.12xlarge", "m6g.16xlarge", "c6g.medium", "c6g.large", "c6g.xlarge", "c6g.2xlarge", "c6g.4xlarge", "c6g.8xlarge", "c6g.12xlarge", "c6g.16xlarge", "r6g.medium", "r6g.large", "r6g.xlarge", "r6g.2xlarge", "r6g.4xlarge", "r6g.8xlarge", "r6g.12xlarge", "r6g.16xlarge", "c6gn.medium", "c6gn.large", "c6gn.xlarge", "c6gn.2xlarge", "c6gn.4xlarge", "c6gn.8xlarge", "c6gn.12xlarge", "c6gn.16xlarge", "c7g.medium", "c7g.large", "c7g.xlarge", "c7g.2xlarge", "c7g.4xlarge", "c7g.8xlarge", "c7g.12xlarge", "c7g.16xlarge", "r7g.medium", "r7g.large", "r7g.xlarge", "r7g.2xlarge", "r7g.4xlarge", "r7g.8xlarge", "r7g.12xlarge", "r7g.16xlarge", "m7g.medium", "m7g.large", "m7g.xlarge", "m7g.2xlarge", "m7g.4xlarge", "m7g.8xlarge", "m7g.12xlarge", "m7g.16xlarge", "g5g.xlarge", "g5g.2xlarge", "g5g.4xlarge", "g5g.8xlarge", "g5g.16xlarge" ]
enum_FleetType := [ "ON_DEMAND", "SPOT" ]
enum_InstanceRoleCredentialsProvider := [ "SHARED_CREDENTIAL_FILE" ]
enum_IpProtocol := [ "TCP", "UDP" ]
enum_ProtectionPolicy := [ "NoProtection", "FullProtection" ]
valid {
input.Body.Name == STRING
input.Body.Description == STRING
input.Body.BuildId == STRING
input.Body.ScriptId == STRING
input.Body.ServerLaunchPath == STRING
input.Body.ServerLaunchParameters == STRING
input.Body.LogPaths[_] == STRING
input.Body.EC2InstanceType == enum_EC2InstanceType[_]
input.Body.EC2InboundPermissions[_].FromPort == INTEGER
input.Body.EC2InboundPermissions[_].ToPort == INTEGER
input.Body.EC2InboundPermissions[_].IpRange == STRING
input.Body.EC2InboundPermissions[_].Protocol == enum_IpProtocol[_]
input.Body.NewGameSessionProtectionPolicy == enum_ProtectionPolicy[_]
input.Body.RuntimeConfiguration.ServerProcesses[_].LaunchPath == STRING
input.Body.RuntimeConfiguration.ServerProcesses[_].Parameters == STRING
input.Body.RuntimeConfiguration.ServerProcesses[_].ConcurrentExecutions == INTEGER
input.Body.RuntimeConfiguration.MaxConcurrentGameSessionActivations == INTEGER
input.Body.RuntimeConfiguration.GameSessionActivationTimeoutSeconds == INTEGER
input.Body.ResourceCreationLimitPolicy.NewGameSessionsPerCreator == INTEGER
input.Body.ResourceCreationLimitPolicy.PolicyPeriodInMinutes == INTEGER
input.Body.MetricGroups[_] == STRING
input.Body.PeerVpcAwsAccountId == STRING
input.Body.PeerVpcId == STRING
input.Body.FleetType == enum_FleetType[_]
input.Body.InstanceRoleArn == STRING
input.Body.CertificateConfiguration.CertificateType == enum_CertificateType[_]
input.Body.Locations[_].Location == STRING
input.Body.Tags[_].Key == STRING
input.Body.Tags[_].Value == STRING
input.Body.ComputeType == enum_ComputeType[_]
input.Body.AnywhereConfiguration.Cost == STRING
input.Body.InstanceRoleCredentialsProvider == enum_InstanceRoleCredentialsProvider[_]
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateFleetLocations
valid {
input.Body.FleetId == STRING
input.Body.Locations[_].Location == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateGameServerGroup
enum_BalancingStrategy := [ "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY" ]
enum_GameServerGroupInstanceType := [ "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "c6g.medium", "c6g.large", "c6g.xlarge", "c6g.2xlarge", "c6g.4xlarge", "c6g.8xlarge", "c6g.12xlarge", "c6g.16xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "r6g.medium", "r6g.large", "r6g.xlarge", "r6g.2xlarge", "r6g.4xlarge", "r6g.8xlarge", "r6g.12xlarge", "r6g.16xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "m6g.medium", "m6g.large", "m6g.xlarge", "m6g.2xlarge", "m6g.4xlarge", "m6g.8xlarge", "m6g.12xlarge", "m6g.16xlarge" ]
enum_GameServerProtectionPolicy := [ "NO_PROTECTION", "FULL_PROTECTION" ]
valid {
input.Body.GameServerGroupName == STRING
input.Body.RoleArn == STRING
input.Body.MinSize == INTEGER
input.Body.MaxSize == INTEGER
input.Body.LaunchTemplate.LaunchTemplateId == STRING
input.Body.LaunchTemplate.LaunchTemplateName == STRING
input.Body.LaunchTemplate.Version == STRING
input.Body.InstanceDefinitions[_].InstanceType == enum_GameServerGroupInstanceType[_]
input.Body.InstanceDefinitions[_].WeightedCapacity == STRING
input.Body.AutoScalingPolicy.EstimatedInstanceWarmup == INTEGER
input.Body.AutoScalingPolicy.TargetTrackingConfiguration.TargetValue == DOUBLE
input.Body.BalancingStrategy == enum_BalancingStrategy[_]
input.Body.GameServerProtectionPolicy == enum_GameServerProtectionPolicy[_]
input.Body.VpcSubnets[_] == STRING
input.Body.Tags[_].Key == STRING
input.Body.Tags[_].Value == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateGameSession
valid {
input.Body.FleetId == STRING
input.Body.AliasId == STRING
input.Body.MaximumPlayerSessionCount == INTEGER
input.Body.Name == STRING
input.Body.GameProperties[_].Key == STRING
input.Body.GameProperties[_].Value == STRING
input.Body.CreatorId == STRING
input.Body.GameSessionId == STRING
input.Body.IdempotencyToken == STRING
input.Body.GameSessionData == STRING
input.Body.Location == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateGameSessionQueue
enum_PriorityType := [ "LATENCY", "COST", "DESTINATION", "LOCATION" ]
valid {
input.Body.Name == STRING
input.Body.TimeoutInSeconds == INTEGER
input.Body.PlayerLatencyPolicies[_].MaximumIndividualPlayerLatencyMilliseconds == INTEGER
input.Body.PlayerLatencyPolicies[_].PolicyDurationSeconds == INTEGER
input.Body.Destinations[_].DestinationArn == STRING
input.Body.FilterConfiguration.AllowedLocations[_] == STRING
input.Body.PriorityConfiguration.PriorityOrder[_] == enum_PriorityType[_]
input.Body.PriorityConfiguration.LocationOrder[_] == STRING
input.Body.CustomEventData == STRING
input.Body.NotificationTarget == STRING
input.Body.Tags[_].Key == STRING
input.Body.Tags[_].Value == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateLocation
valid {
input.Body.LocationName == STRING
input.Body.Tags[_].Key == STRING
input.Body.Tags[_].Value == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateMatchmakingConfiguration
enum_BackfillMode := [ "AUTOMATIC", "MANUAL" ]
enum_FlexMatchMode := [ "STANDALONE", "WITH_QUEUE" ]
valid {
input.Body.Name == STRING
input.Body.Description == STRING
input.Body.GameSessionQueueArns[_] == STRING
input.Body.RequestTimeoutSeconds == INTEGER
input.Body.AcceptanceTimeoutSeconds == INTEGER
input.Body.AcceptanceRequired == BOOLEAN
input.Body.RuleSetName == STRING
input.Body.NotificationTarget == STRING
input.Body.AdditionalPlayerCount == INTEGER
input.Body.CustomEventData == STRING
input.Body.GameProperties[_].Key == STRING
input.Body.GameProperties[_].Value == STRING
input.Body.GameSessionData == STRING
input.Body.BackfillMode == enum_BackfillMode[_]
input.Body.FlexMatchMode == enum_FlexMatchMode[_]
input.Body.Tags[_].Key == STRING
input.Body.Tags[_].Value == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateMatchmakingRuleSet
valid {
input.Body.Name == STRING
input.Body.RuleSetBody == STRING
input.Body.Tags[_].Key == STRING
input.Body.Tags[_].Value == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreatePlayerSession
valid {
input.Body.GameSessionId == STRING
input.Body.PlayerId == STRING
input.Body.PlayerData == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreatePlayerSessions
valid {
input.Body.GameSessionId == STRING
input.Body.PlayerIds[_] == STRING
input.Body.PlayerDataMap.STRING == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateScript
valid {
input.Body.Name == STRING
input.Body.Version == STRING
input.Body.StorageLocation.Bucket == STRING
input.Body.StorageLocation.Key == STRING
input.Body.StorageLocation.RoleArn == STRING
input.Body.StorageLocation.ObjectVersion == STRING
input.Body.ZipFile == BLOB
input.Body.Tags[_].Key == STRING
input.Body.Tags[_].Value == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateVpcPeeringAuthorization
valid {
input.Body.GameLiftAwsAccountId == STRING
input.Body.PeerVpcId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
CreateVpcPeeringConnection
valid {
input.Body.FleetId == STRING
input.Body.PeerVpcAwsAccountId == STRING
input.Body.PeerVpcId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteAlias
valid {
input.Body.AliasId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteBuild
valid {
input.Body.BuildId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteContainerFleet
valid {
input.Body.FleetId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteContainerGroupDefinition
valid {
input.Body.Name == STRING
input.Body.VersionNumber == INTEGER
input.Body.VersionCountToRetain == INTEGER
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteFleet
valid {
input.Body.FleetId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteFleetLocations
valid {
input.Body.FleetId == STRING
input.Body.Locations[_] == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteGameServerGroup
enum_GameServerGroupDeleteOption := [ "SAFE_DELETE", "FORCE_DELETE", "RETAIN" ]
valid {
input.Body.GameServerGroupName == STRING
input.Body.DeleteOption == enum_GameServerGroupDeleteOption[_]
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteGameSessionQueue
valid {
input.Body.Name == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteLocation
valid {
input.Body.LocationName == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteMatchmakingConfiguration
valid {
input.Body.Name == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteMatchmakingRuleSet
valid {
input.Body.Name == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteScalingPolicy
valid {
input.Body.Name == STRING
input.Body.FleetId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteScript
valid {
input.Body.ScriptId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteVpcPeeringAuthorization
valid {
input.Body.GameLiftAwsAccountId == STRING
input.Body.PeerVpcId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeleteVpcPeeringConnection
valid {
input.Body.FleetId == STRING
input.Body.VpcPeeringConnectionId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeregisterCompute
valid {
input.Body.FleetId == STRING
input.Body.ComputeName == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DeregisterGameServer
valid {
input.Body.GameServerGroupName == STRING
input.Body.GameServerId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeAlias
valid {
input.Body.AliasId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeBuild
valid {
input.Body.BuildId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeCompute
valid {
input.Body.FleetId == STRING
input.Body.ComputeName == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeContainerFleet
valid {
input.Body.FleetId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeContainerGroupDefinition
valid {
input.Body.Name == STRING
input.Body.VersionNumber == INTEGER
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeEC2InstanceLimits
enum_EC2InstanceType := [ "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge", "m6g.medium", "m6g.large", "m6g.xlarge", "m6g.2xlarge", "m6g.4xlarge", "m6g.8xlarge", "m6g.12xlarge", "m6g.16xlarge", "c6g.medium", "c6g.large", "c6g.xlarge", "c6g.2xlarge", "c6g.4xlarge", "c6g.8xlarge", "c6g.12xlarge", "c6g.16xlarge", "r6g.medium", "r6g.large", "r6g.xlarge", "r6g.2xlarge", "r6g.4xlarge", "r6g.8xlarge", "r6g.12xlarge", "r6g.16xlarge", "c6gn.medium", "c6gn.large", "c6gn.xlarge", "c6gn.2xlarge", "c6gn.4xlarge", "c6gn.8xlarge", "c6gn.12xlarge", "c6gn.16xlarge", "c7g.medium", "c7g.large", "c7g.xlarge", "c7g.2xlarge", "c7g.4xlarge", "c7g.8xlarge", "c7g.12xlarge", "c7g.16xlarge", "r7g.medium", "r7g.large", "r7g.xlarge", "r7g.2xlarge", "r7g.4xlarge", "r7g.8xlarge", "r7g.12xlarge", "r7g.16xlarge", "m7g.medium", "m7g.large", "m7g.xlarge", "m7g.2xlarge", "m7g.4xlarge", "m7g.8xlarge", "m7g.12xlarge", "m7g.16xlarge", "g5g.xlarge", "g5g.2xlarge", "g5g.4xlarge", "g5g.8xlarge", "g5g.16xlarge" ]
valid {
input.Body.EC2InstanceType == enum_EC2InstanceType[_]
input.Body.Location == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeFleetAttributes
valid {
input.Body.FleetIds[_] == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeFleetCapacity
valid {
input.Body.FleetIds[_] == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeFleetDeployment
valid {
input.Body.FleetId == STRING
input.Body.DeploymentId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeFleetEvents
valid {
input.Body.FleetId == STRING
input.Body.StartTime == TIMESTAMP
input.Body.EndTime == TIMESTAMP
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeFleetLocationAttributes
valid {
input.Body.FleetId == STRING
input.Body.Locations[_] == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeFleetLocationCapacity
valid {
input.Body.FleetId == STRING
input.Body.Location == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeFleetLocationUtilization
valid {
input.Body.FleetId == STRING
input.Body.Location == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeFleetPortSettings
valid {
input.Body.FleetId == STRING
input.Body.Location == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeFleetUtilization
valid {
input.Body.FleetIds[_] == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeGameServer
valid {
input.Body.GameServerGroupName == STRING
input.Body.GameServerId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeGameServerGroup
valid {
input.Body.GameServerGroupName == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeGameServerInstances
valid {
input.Body.GameServerGroupName == STRING
input.Body.InstanceIds[_] == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeGameSessionDetails
valid {
input.Body.FleetId == STRING
input.Body.GameSessionId == STRING
input.Body.AliasId == STRING
input.Body.Location == STRING
input.Body.StatusFilter == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeGameSessionPlacement
valid {
input.Body.PlacementId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeGameSessionQueues
valid {
input.Body.Names[_] == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeGameSessions
valid {
input.Body.FleetId == STRING
input.Body.GameSessionId == STRING
input.Body.AliasId == STRING
input.Body.Location == STRING
input.Body.StatusFilter == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeInstances
valid {
input.Body.FleetId == STRING
input.Body.InstanceId == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.Body.Location == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeMatchmaking
valid {
input.Body.TicketIds[_] == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeMatchmakingConfigurations
valid {
input.Body.Names[_] == STRING
input.Body.RuleSetName == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeMatchmakingRuleSets
valid {
input.Body.Names[_] == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribePlayerSessions
valid {
input.Body.GameSessionId == STRING
input.Body.PlayerId == STRING
input.Body.PlayerSessionId == STRING
input.Body.PlayerSessionStatusFilter == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeRuntimeConfiguration
valid {
input.Body.FleetId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeScalingPolicies
enum_ScalingStatusType := [ "ACTIVE", "UPDATE_REQUESTED", "UPDATING", "DELETE_REQUESTED", "DELETING", "DELETED", "ERROR" ]
valid {
input.Body.FleetId == STRING
input.Body.StatusFilter == enum_ScalingStatusType[_]
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.Body.Location == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeScript
valid {
input.Body.ScriptId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeVpcPeeringAuthorizations
valid {
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
DescribeVpcPeeringConnections
valid {
input.Body.FleetId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
GetComputeAccess
valid {
input.Body.FleetId == STRING
input.Body.ComputeName == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
GetComputeAuthToken
valid {
input.Body.FleetId == STRING
input.Body.ComputeName == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
GetGameSessionLogUrl
valid {
input.Body.GameSessionId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
GetInstanceAccess
valid {
input.Body.FleetId == STRING
input.Body.InstanceId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ListAliases
enum_RoutingStrategyType := [ "SIMPLE", "TERMINAL" ]
valid {
input.Body.RoutingStrategyType == enum_RoutingStrategyType[_]
input.Body.Name == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ListBuilds
enum_BuildStatus := [ "INITIALIZED", "READY", "FAILED" ]
valid {
input.Body.Status == enum_BuildStatus[_]
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ListCompute
enum_ListComputeInputStatus := [ "ACTIVE", "IMPAIRED" ]
valid {
input.Body.FleetId == STRING
input.Body.Location == STRING
input.Body.ContainerGroupDefinitionName == STRING
input.Body.ComputeStatus == enum_ListComputeInputStatus[_]
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ListContainerFleets
valid {
input.Body.ContainerGroupDefinitionName == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ListContainerGroupDefinitionVersions
valid {
input.Body.Name == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ListContainerGroupDefinitions
enum_ContainerGroupType := [ "GAME_SERVER", "PER_INSTANCE" ]
valid {
input.Body.ContainerGroupType == enum_ContainerGroupType[_]
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ListFleetDeployments
valid {
input.Body.FleetId == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ListFleets
valid {
input.Body.BuildId == STRING
input.Body.ScriptId == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ListGameServerGroups
valid {
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ListGameServers
enum_SortOrder := [ "ASCENDING", "DESCENDING" ]
valid {
input.Body.GameServerGroupName == STRING
input.Body.SortOrder == enum_SortOrder[_]
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ListLocations
enum_LocationFilter := [ "AWS", "CUSTOM" ]
valid {
input.Body.Filters[_] == enum_LocationFilter[_]
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ListScripts
valid {
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ListTagsForResource
valid {
input.Body.ResourceARN == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
PutScalingPolicy
enum_ComparisonOperatorType := [ "GreaterThanOrEqualToThreshold", "GreaterThanThreshold", "LessThanThreshold", "LessThanOrEqualToThreshold" ]
enum_MetricName := [ "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailableGameSessions", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "PercentAvailableGameSessions", "PercentIdleInstances", "QueueDepth", "WaitTime", "ConcurrentActivatableGameSessions" ]
enum_PolicyType := [ "RuleBased", "TargetBased" ]
enum_ScalingAdjustmentType := [ "ChangeInCapacity", "ExactCapacity", "PercentChangeInCapacity" ]
valid {
input.Body.Name == STRING
input.Body.FleetId == STRING
input.Body.ScalingAdjustment == INTEGER
input.Body.ScalingAdjustmentType == enum_ScalingAdjustmentType[_]
input.Body.Threshold == DOUBLE
input.Body.ComparisonOperator == enum_ComparisonOperatorType[_]
input.Body.EvaluationPeriods == INTEGER
input.Body.MetricName == enum_MetricName[_]
input.Body.PolicyType == enum_PolicyType[_]
input.Body.TargetConfiguration.TargetValue == DOUBLE
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
RegisterCompute
valid {
input.Body.FleetId == STRING
input.Body.ComputeName == STRING
input.Body.CertificatePath == STRING
input.Body.DnsName == STRING
input.Body.IpAddress == STRING
input.Body.Location == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
RegisterGameServer
valid {
input.Body.GameServerGroupName == STRING
input.Body.GameServerId == STRING
input.Body.InstanceId == STRING
input.Body.ConnectionInfo == STRING
input.Body.GameServerData == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
RequestUploadCredentials
valid {
input.Body.BuildId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ResolveAlias
valid {
input.Body.AliasId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ResumeGameServerGroup
enum_GameServerGroupAction := [ "REPLACE_INSTANCE_TYPES" ]
valid {
input.Body.GameServerGroupName == STRING
input.Body.ResumeActions[_] == enum_GameServerGroupAction[_]
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
SearchGameSessions
valid {
input.Body.FleetId == STRING
input.Body.AliasId == STRING
input.Body.Location == STRING
input.Body.FilterExpression == STRING
input.Body.SortExpression == STRING
input.Body.Limit == INTEGER
input.Body.NextToken == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
StartFleetActions
enum_FleetAction := [ "AUTO_SCALING" ]
valid {
input.Body.FleetId == STRING
input.Body.Actions[_] == enum_FleetAction[_]
input.Body.Location == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
StartGameSessionPlacement
valid {
input.Body.PlacementId == STRING
input.Body.GameSessionQueueName == STRING
input.Body.GameProperties[_].Key == STRING
input.Body.GameProperties[_].Value == STRING
input.Body.MaximumPlayerSessionCount == INTEGER
input.Body.GameSessionName == STRING
input.Body.PlayerLatencies[_].PlayerId == STRING
input.Body.PlayerLatencies[_].RegionIdentifier == STRING
input.Body.PlayerLatencies[_].LatencyInMilliseconds == FLOAT
input.Body.DesiredPlayerSessions[_].PlayerId == STRING
input.Body.DesiredPlayerSessions[_].PlayerData == STRING
input.Body.GameSessionData == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
StartMatchBackfill
valid {
input.Body.TicketId == STRING
input.Body.ConfigurationName == STRING
input.Body.GameSessionArn == STRING
input.Body.Players[_].PlayerId == STRING
input.Body.Players[_].PlayerAttributes.STRING.S == STRING
input.Body.Players[_].PlayerAttributes.STRING.N == DOUBLE
input.Body.Players[_].PlayerAttributes.STRING.SL[_] == STRING
input.Body.Players[_].PlayerAttributes.STRING.SDM.STRING == DOUBLE
input.Body.Players[_].Team == STRING
input.Body.Players[_].LatencyInMs.STRING == INTEGER
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
StartMatchmaking
valid {
input.Body.TicketId == STRING
input.Body.ConfigurationName == STRING
input.Body.Players[_].PlayerId == STRING
input.Body.Players[_].PlayerAttributes.STRING.S == STRING
input.Body.Players[_].PlayerAttributes.STRING.N == DOUBLE
input.Body.Players[_].PlayerAttributes.STRING.SL[_] == STRING
input.Body.Players[_].PlayerAttributes.STRING.SDM.STRING == DOUBLE
input.Body.Players[_].Team == STRING
input.Body.Players[_].LatencyInMs.STRING == INTEGER
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
StopFleetActions
enum_FleetAction := [ "AUTO_SCALING" ]
valid {
input.Body.FleetId == STRING
input.Body.Actions[_] == enum_FleetAction[_]
input.Body.Location == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
StopGameSessionPlacement
valid {
input.Body.PlacementId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
StopMatchmaking
valid {
input.Body.TicketId == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
SuspendGameServerGroup
enum_GameServerGroupAction := [ "REPLACE_INSTANCE_TYPES" ]
valid {
input.Body.GameServerGroupName == STRING
input.Body.SuspendActions[_] == enum_GameServerGroupAction[_]
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
TagResource
valid {
input.Body.ResourceARN == STRING
input.Body.Tags[_].Key == STRING
input.Body.Tags[_].Value == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UntagResource
valid {
input.Body.ResourceARN == STRING
input.Body.TagKeys[_] == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateAlias
enum_RoutingStrategyType := [ "SIMPLE", "TERMINAL" ]
valid {
input.Body.AliasId == STRING
input.Body.Name == STRING
input.Body.Description == STRING
input.Body.RoutingStrategy.Type == enum_RoutingStrategyType[_]
input.Body.RoutingStrategy.FleetId == STRING
input.Body.RoutingStrategy.Message == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateBuild
valid {
input.Body.BuildId == STRING
input.Body.Name == STRING
input.Body.Version == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateContainerFleet
enum_ContainerFleetRemoveAttribute := [ "PER_INSTANCE_CONTAINER_GROUP_DEFINITION" ]
enum_DeploymentImpairmentStrategy := [ "MAINTAIN", "ROLLBACK" ]
enum_DeploymentProtectionStrategy := [ "WITH_PROTECTION", "IGNORE_PROTECTION" ]
enum_IpProtocol := [ "TCP", "UDP" ]
enum_LogDestination := [ "NONE", "CLOUDWATCH", "S3" ]
enum_ProtectionPolicy := [ "NoProtection", "FullProtection" ]
valid {
input.Body.FleetId == STRING
input.Body.GameServerContainerGroupDefinitionName == STRING
input.Body.PerInstanceContainerGroupDefinitionName == STRING
input.Body.GameServerContainerGroupsPerInstance == INTEGER
input.Body.InstanceConnectionPortRange.FromPort == INTEGER
input.Body.InstanceConnectionPortRange.ToPort == INTEGER
input.Body.InstanceInboundPermissionAuthorizations[_].FromPort == INTEGER
input.Body.InstanceInboundPermissionAuthorizations[_].ToPort == INTEGER
input.Body.InstanceInboundPermissionAuthorizations[_].IpRange == STRING
input.Body.InstanceInboundPermissionAuthorizations[_].Protocol == enum_IpProtocol[_]
input.Body.InstanceInboundPermissionRevocations[_].FromPort == INTEGER
input.Body.InstanceInboundPermissionRevocations[_].ToPort == INTEGER
input.Body.InstanceInboundPermissionRevocations[_].IpRange == STRING
input.Body.InstanceInboundPermissionRevocations[_].Protocol == enum_IpProtocol[_]
input.Body.DeploymentConfiguration.ProtectionStrategy == enum_DeploymentProtectionStrategy[_]
input.Body.DeploymentConfiguration.MinimumHealthyPercentage == INTEGER
input.Body.DeploymentConfiguration.ImpairmentStrategy == enum_DeploymentImpairmentStrategy[_]
input.Body.Description == STRING
input.Body.MetricGroups[_] == STRING
input.Body.NewGameSessionProtectionPolicy == enum_ProtectionPolicy[_]
input.Body.GameSessionCreationLimitPolicy.NewGameSessionsPerCreator == INTEGER
input.Body.GameSessionCreationLimitPolicy.PolicyPeriodInMinutes == INTEGER
input.Body.LogConfiguration.LogDestination == enum_LogDestination[_]
input.Body.LogConfiguration.S3BucketName == STRING
input.Body.LogConfiguration.LogGroupArn == STRING
input.Body.RemoveAttributes[_] == enum_ContainerFleetRemoveAttribute[_]
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateContainerGroupDefinition
enum_ContainerDependencyCondition := [ "START", "COMPLETE", "SUCCESS", "HEALTHY" ]
enum_ContainerMountPointAccessLevel := [ "READ_ONLY", "READ_AND_WRITE" ]
enum_ContainerOperatingSystem := [ "AMAZON_LINUX_2023" ]
enum_IpProtocol := [ "TCP", "UDP" ]
valid {
input.Body.Name == STRING
input.Body.GameServerContainerDefinition.ContainerName == STRING
input.Body.GameServerContainerDefinition.DependsOn[_].ContainerName == STRING
input.Body.GameServerContainerDefinition.DependsOn[_].Condition == enum_ContainerDependencyCondition[_]
input.Body.GameServerContainerDefinition.MountPoints[_].InstancePath == STRING
input.Body.GameServerContainerDefinition.MountPoints[_].ContainerPath == STRING
input.Body.GameServerContainerDefinition.MountPoints[_].AccessLevel == enum_ContainerMountPointAccessLevel[_]
input.Body.GameServerContainerDefinition.EnvironmentOverride[_].Name == STRING
input.Body.GameServerContainerDefinition.EnvironmentOverride[_].Value == STRING
input.Body.GameServerContainerDefinition.ImageUri == STRING
input.Body.GameServerContainerDefinition.PortConfiguration.ContainerPortRanges[_].FromPort == INTEGER
input.Body.GameServerContainerDefinition.PortConfiguration.ContainerPortRanges[_].ToPort == INTEGER
input.Body.GameServerContainerDefinition.PortConfiguration.ContainerPortRanges[_].Protocol == enum_IpProtocol[_]
input.Body.GameServerContainerDefinition.ServerSdkVersion == STRING
input.Body.SupportContainerDefinitions[_].ContainerName == STRING
input.Body.SupportContainerDefinitions[_].DependsOn[_].ContainerName == STRING
input.Body.SupportContainerDefinitions[_].DependsOn[_].Condition == enum_ContainerDependencyCondition[_]
input.Body.SupportContainerDefinitions[_].MountPoints[_].InstancePath == STRING
input.Body.SupportContainerDefinitions[_].MountPoints[_].ContainerPath == STRING
input.Body.SupportContainerDefinitions[_].MountPoints[_].AccessLevel == enum_ContainerMountPointAccessLevel[_]
input.Body.SupportContainerDefinitions[_].EnvironmentOverride[_].Name == STRING
input.Body.SupportContainerDefinitions[_].EnvironmentOverride[_].Value == STRING
input.Body.SupportContainerDefinitions[_].Essential == BOOLEAN
input.Body.SupportContainerDefinitions[_].HealthCheck.Command[_] == STRING
input.Body.SupportContainerDefinitions[_].HealthCheck.Interval == INTEGER
input.Body.SupportContainerDefinitions[_].HealthCheck.Retries == INTEGER
input.Body.SupportContainerDefinitions[_].HealthCheck.StartPeriod == INTEGER
input.Body.SupportContainerDefinitions[_].HealthCheck.Timeout == INTEGER
input.Body.SupportContainerDefinitions[_].ImageUri == STRING
input.Body.SupportContainerDefinitions[_].MemoryHardLimitMebibytes == INTEGER
input.Body.SupportContainerDefinitions[_].PortConfiguration.ContainerPortRanges[_].FromPort == INTEGER
input.Body.SupportContainerDefinitions[_].PortConfiguration.ContainerPortRanges[_].ToPort == INTEGER
input.Body.SupportContainerDefinitions[_].PortConfiguration.ContainerPortRanges[_].Protocol == enum_IpProtocol[_]
input.Body.SupportContainerDefinitions[_].Vcpu == DOUBLE
input.Body.TotalMemoryLimitMebibytes == INTEGER
input.Body.TotalVcpuLimit == DOUBLE
input.Body.VersionDescription == STRING
input.Body.SourceVersionNumber == INTEGER
input.Body.OperatingSystem == enum_ContainerOperatingSystem[_]
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateFleetAttributes
enum_ProtectionPolicy := [ "NoProtection", "FullProtection" ]
valid {
input.Body.FleetId == STRING
input.Body.Name == STRING
input.Body.Description == STRING
input.Body.NewGameSessionProtectionPolicy == enum_ProtectionPolicy[_]
input.Body.ResourceCreationLimitPolicy.NewGameSessionsPerCreator == INTEGER
input.Body.ResourceCreationLimitPolicy.PolicyPeriodInMinutes == INTEGER
input.Body.MetricGroups[_] == STRING
input.Body.AnywhereConfiguration.Cost == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateFleetCapacity
valid {
input.Body.FleetId == STRING
input.Body.DesiredInstances == INTEGER
input.Body.MinSize == INTEGER
input.Body.MaxSize == INTEGER
input.Body.Location == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateFleetPortSettings
enum_IpProtocol := [ "TCP", "UDP" ]
valid {
input.Body.FleetId == STRING
input.Body.InboundPermissionAuthorizations[_].FromPort == INTEGER
input.Body.InboundPermissionAuthorizations[_].ToPort == INTEGER
input.Body.InboundPermissionAuthorizations[_].IpRange == STRING
input.Body.InboundPermissionAuthorizations[_].Protocol == enum_IpProtocol[_]
input.Body.InboundPermissionRevocations[_].FromPort == INTEGER
input.Body.InboundPermissionRevocations[_].ToPort == INTEGER
input.Body.InboundPermissionRevocations[_].IpRange == STRING
input.Body.InboundPermissionRevocations[_].Protocol == enum_IpProtocol[_]
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateGameServer
enum_GameServerHealthCheck := [ "HEALTHY" ]
enum_GameServerUtilizationStatus := [ "AVAILABLE", "UTILIZED" ]
valid {
input.Body.GameServerGroupName == STRING
input.Body.GameServerId == STRING
input.Body.GameServerData == STRING
input.Body.UtilizationStatus == enum_GameServerUtilizationStatus[_]
input.Body.HealthCheck == enum_GameServerHealthCheck[_]
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateGameServerGroup
enum_BalancingStrategy := [ "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY" ]
enum_GameServerGroupInstanceType := [ "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "c6g.medium", "c6g.large", "c6g.xlarge", "c6g.2xlarge", "c6g.4xlarge", "c6g.8xlarge", "c6g.12xlarge", "c6g.16xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "r6g.medium", "r6g.large", "r6g.xlarge", "r6g.2xlarge", "r6g.4xlarge", "r6g.8xlarge", "r6g.12xlarge", "r6g.16xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "m6g.medium", "m6g.large", "m6g.xlarge", "m6g.2xlarge", "m6g.4xlarge", "m6g.8xlarge", "m6g.12xlarge", "m6g.16xlarge" ]
enum_GameServerProtectionPolicy := [ "NO_PROTECTION", "FULL_PROTECTION" ]
valid {
input.Body.GameServerGroupName == STRING
input.Body.RoleArn == STRING
input.Body.InstanceDefinitions[_].InstanceType == enum_GameServerGroupInstanceType[_]
input.Body.InstanceDefinitions[_].WeightedCapacity == STRING
input.Body.GameServerProtectionPolicy == enum_GameServerProtectionPolicy[_]
input.Body.BalancingStrategy == enum_BalancingStrategy[_]
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateGameSession
enum_PlayerSessionCreationPolicy := [ "ACCEPT_ALL", "DENY_ALL" ]
enum_ProtectionPolicy := [ "NoProtection", "FullProtection" ]
valid {
input.Body.GameSessionId == STRING
input.Body.MaximumPlayerSessionCount == INTEGER
input.Body.Name == STRING
input.Body.PlayerSessionCreationPolicy == enum_PlayerSessionCreationPolicy[_]
input.Body.ProtectionPolicy == enum_ProtectionPolicy[_]
input.Body.GameProperties[_].Key == STRING
input.Body.GameProperties[_].Value == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateGameSessionQueue
enum_PriorityType := [ "LATENCY", "COST", "DESTINATION", "LOCATION" ]
valid {
input.Body.Name == STRING
input.Body.TimeoutInSeconds == INTEGER
input.Body.PlayerLatencyPolicies[_].MaximumIndividualPlayerLatencyMilliseconds == INTEGER
input.Body.PlayerLatencyPolicies[_].PolicyDurationSeconds == INTEGER
input.Body.Destinations[_].DestinationArn == STRING
input.Body.FilterConfiguration.AllowedLocations[_] == STRING
input.Body.PriorityConfiguration.PriorityOrder[_] == enum_PriorityType[_]
input.Body.PriorityConfiguration.LocationOrder[_] == STRING
input.Body.CustomEventData == STRING
input.Body.NotificationTarget == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateMatchmakingConfiguration
enum_BackfillMode := [ "AUTOMATIC", "MANUAL" ]
enum_FlexMatchMode := [ "STANDALONE", "WITH_QUEUE" ]
valid {
input.Body.Name == STRING
input.Body.Description == STRING
input.Body.GameSessionQueueArns[_] == STRING
input.Body.RequestTimeoutSeconds == INTEGER
input.Body.AcceptanceTimeoutSeconds == INTEGER
input.Body.AcceptanceRequired == BOOLEAN
input.Body.RuleSetName == STRING
input.Body.NotificationTarget == STRING
input.Body.AdditionalPlayerCount == INTEGER
input.Body.CustomEventData == STRING
input.Body.GameProperties[_].Key == STRING
input.Body.GameProperties[_].Value == STRING
input.Body.GameSessionData == STRING
input.Body.BackfillMode == enum_BackfillMode[_]
input.Body.FlexMatchMode == enum_FlexMatchMode[_]
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateRuntimeConfiguration
valid {
input.Body.FleetId == STRING
input.Body.RuntimeConfiguration.ServerProcesses[_].LaunchPath == STRING
input.Body.RuntimeConfiguration.ServerProcesses[_].Parameters == STRING
input.Body.RuntimeConfiguration.ServerProcesses[_].ConcurrentExecutions == INTEGER
input.Body.RuntimeConfiguration.MaxConcurrentGameSessionActivations == INTEGER
input.Body.RuntimeConfiguration.GameSessionActivationTimeoutSeconds == INTEGER
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
UpdateScript
valid {
input.Body.ScriptId == STRING
input.Body.Name == STRING
input.Body.Version == STRING
input.Body.StorageLocation.Bucket == STRING
input.Body.StorageLocation.Key == STRING
input.Body.StorageLocation.RoleArn == STRING
input.Body.StorageLocation.ObjectVersion == STRING
input.Body.ZipFile == BLOB
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
ValidateMatchmakingRuleSet
valid {
input.Body.RuleSetBody == STRING
input.ProviderMetadata.Account == STRING
input.ProviderMetadata.AccessKeyId == STRING
input.ProviderMetadata.Region == STRING
}
Updated 5 days ago